Sylvan
Hello IndieDB Community!
We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 2nd article!
Today's article
In this article we want to show you how our game will look like, what art style do we have in mind and what we have done so far!
Game Art
In our game, Sylvan, we want to re-create and art style very popular in various game like "The Wolf Among Us" from Tell Tale Games.
Different types of Cel-shading
Instead of creating a very defined look, with shadows and textures that look more natural (The walking dead example) our approach is to do something with hard and rough shadows, textures and hard outlines (The wolf among us example).
We decided to give it a test and this was our result!
Sofa with cel shading and outlines
We loved the way it end up looking like, and we already have a full interior with this art syle to show here, so stay tuned on future articles!
Sketches and Studies
For today's article we also want to show you what we have done so far in the art section. This includes, character development, enemy development, environment development and more!
Main Character
1ºst Sketch
Sketch to life
Silhouettes
Cloth studies
Enemies
1ºst Sketches
Sketch to life
Silhouettes
Environment
Base for houses
Streets
Streets2
House Sketches
Props Sketches
Conclusion
As you have seen from this article, we have a lot of work to do to make this project fly! From the studio Black Beaver, welcome to the beginning of this amazing story!
That's all for this week, thank you!
See you next time!
Black Beaver Studios